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How To Animate Vector Character In After Effects

Setting upwards and animative a graphic symbol couldn't be easier! In this tutorial, y'all will learn how to animate using Drawing Animator and After Effects.

What You'll Learn in This Animation Tutorial

Cartoon Animatorhas all the tools necessary to create elementary to sophisticated os rigs. Using i of Cartoon Animator's default characters, nosotros'll evidence you step-by-step how to rig and animate a 2D character. You'll learn:

  • How to use character templates in Cartoon Animator
  • How to rig a grapheme for your animations
  • How to import your animation in Adobe Later on Effects
  • How to enhance the animation even further using Adobe Afterwards Effects, creating a looping background scene

In our adjacent tutorials, nosotros'll explore how to make a talking avatar, how to create smooth head-turns, and how to animate whatever photograph.

What Y'all'll Need

To follow along with this tutorial you will need your ain versions of Adobe After Furnishings and Cartoon Animator. You lot tin download a free trial version for Cartoon Animator on the Reallusion Website.

You lot will also need a scene. We used the following graphic packs from Envato Elements, click on the links to download them:

  • Urban Landscape
  • Cityscape
download cityscape download cityscape download cityscape

1. Create a Torso Dummy

Earlier nosotros brainstorm to create our ain custom grapheme, let's take a expect at the Content Manager inside Drawing Animator. Here we volition be able to browse through the library of character templates, heads and body shapes that we can utilize every bit a starting point.

You can access the Content Manager by going toWindow > Content Manageror by pressingF4on the keyboard.

content manager content manager content manager

Once you accept access to the Content Manager, select thePlayertab and then selectTemplate.

actor template actor template actor template

From here you tin can browse through all the different types of characters, heads, trunk types and accessories that you can utilise for your animation.

To create a rig for your character nosotros need to navigate toActor Template > Character > _G3 360 > 1_G3 360 Human > Dummy for 3D Moveto access all the available torso dummies that you can utilise.

From hither y'all can cull the angle which fits closest to your character:

  • Dummy_1 Front end
  • Dummy_2 Front Side
  • Dummy_3 Side
  • Dummy_4 Dorsum Side
  • Dummy_5 Back
choose rig choose rig choose rig

For this case we will be using a character which is facing to the side at an angle, so let'south use Dummy_2 Front Sideby clicking and dragging it into the scene.

dummy dummy dummy

Nil the Dummy

With the dummy selected, click on theZero Primalbutton at the superlative to make sure that it is on the scene route.

zero key button zero key button zero key button

2. Use the Composer Way to Rig Character

To supercede the sprites of the grapheme nosotros need to enterComposer Modeby clicking on the button near on theelevation left of the stage preview window.

composer mode composer mode composer mode

Upon enteringComposer Modeyou lot will notice that the bones now announced on the Dummy. If they don't, yous can click on the Show Os check box to activate information technology.

show bones show bones show bones

Select the Hip Bone

Use the mouse to select theHip Bone, which will then be highlighted in a dark blue colour. Then click on theSprite Editorbutton.

hip bone hip bone hip bone

Within theSprite Editoryou'll run across what sprite has been assigned to the bone that y'all have selected (in this example the upper torso has been assigned to the hip os). Nosotros tin now replace this with our own images.

Click on theReplace Electric current Spritepush to replace the paradigm.

replace current sprite button replace current sprite button replace current sprite button

Hip Replacement

Locate the hip of your new character and click Open. Ideally your character should also exist separated into dissimilar assets as well so that it matches the dummy. It besides helps if you use the same naming convention every bit the Dummy Template. For example:

  • Head
  • Hip
  • LArm
  • LFoot
  • LForearm
  • LHand
  • LShank
  • LThigh
  • RArm
  • RFoot
  • RForearm
  • RHand
  • RShank
  • RThigh
character assets character assets character assets

Click the Open button, this will supercede the dummy hip sprite with your new hip sprite.

new hip new hip new hip

Repeat the steps for the bones that accept been assigned to sprites in club to rig your grapheme. As you replace each sprite you may demand to brand some adjustments to the bones or sprites (and so that they fit) along the way.

adjust thigh adjust thigh adjust thigh

Preview

Once y'all accept finished importing all your character avails, make certain to employ thePreviewbutton, located on the meridian toolbar. This volition allow you to test your rig past moving each individual body office to brand sure that information technology is all working correctly.

test the rig test the rig test the rig

Render Back Phase

One time you are happy that your rig is working it's fourth dimension to go back Back Phase then that nosotros can add some animations to your newly rigged grapheme. Click on the Dorsum Phase push.

back stage button back stage button back stage button

three. Add together Animations to Your Grapheme

To add a set-made blitheness to your fully rigged grapheme, merely become to the Content Director and so select theAnimationtab to browse through the library of different animations you tin use. For this example nosotros will use: Animation Template > Motility > 1_G3 Human > _Turners_Female > Side > Run Fast(2L).

run fast animation run fast animation run fast animation

Add Animation

Use the mouse to click and drag the animation onto your rigged character. This volition automatically start the blitheness. Otherwise you can but click on the play button at the bottom of the screen.

running animation running animation running animation

4. Export to Adobe Afterward Effects

Now that we take a fully animated character, it is time to have it into Adobe Subsequently Effects where we can heighten the animation even further.

To practice this simply click on the Ae button located on the top toolbar or go to Render > Export to After Furnishings.

after effects button after effects button after effects button

Install Script

From here y'all will need to click on theDownload Scriptbutton to download the script which you lot will adjacent install in Adobe After Effects.

download script download script download script

To install the file into Adobe Later Effects, unzip the Aught file and then paste the fileCartoon Animator - AE Script (Beta).jsx into theScriptUI Panelsfolder, which is past default located at the post-obit path:

  • Windows: C:\Program Files\Adobe\Adobe Subsequently Effects <version>\Support Files\Scripts\ScriptUI Panels
  • Mac: Applications/Adobe After Effects CC <version>/Scripts/ScriptUI Panels

If this folder does not exist, then create a folder with the nameScriptUI Panels.

locate file locate file locate file

Dorsum in Cartoon Animator make sure that you take checked the post-obit earlier you lot export:

  1. Your character is selected netherSelect Object(s): this is the graphic symbol that y'all have created and blithe in Cartoon Animator
  2. Conform your Export Settings, including the resolution and frame size
  3. And finally yous can choose the consign range to determine how much of your timeline you want to export into Adobe Later on Effects

Once yous've checked through all the options click on theExportbutton and choose a desired destination for your new Adobe After Effects file.

export to after effects export to after effects export to after effects

5. Add a Groundwork to the Blitheness

To import your animation into Adobe After Effects you demand to go toWindows > Cartoon Animator - AE Script (Beta).jsxwhich will open up a new panel.

import project into After Effects import project into After Effects import project into After Effects

Click on theImport Projection (JSON)button and locate the project location. Select the JSON file you exported from Cartoon Animator.

import JSON file import JSON file import JSON file

This will open up the grapheme running animation that nosotros created in Cartoon Animator! Now we tin can care for this animation as if information technology were any other After Effects project. For example, allow's add a new background into the project.

after effects project after effects project after effects project

Import New Background

Import a new background image into After Furnishings by clicking and dragging the image into theProject Consoleor by going toFile > Import > File.

import image into After Effects import image into After Effects import image into After Effects

Open the Scene Composition

Open up theScene Limerickby double clicking on it either in the Project Console or in the currently open composition.

scene scene scene

Hide Erstwhile Background

Hide the current background by clicking on theEye Iconnext to the background layer.

hide layer hide layer hide layer

hide background layer hide background layer hide background layer

Supercede With New Background

Replace the background layer with the new one by clicking and dragging it into the composition from the Projection Panel.

new background new background new background

Adjust and Position

Open up the new layer to access the transform options so that yous tin edit the Calibration and Position options if needed.

transform options transform options transform options

Resize and reposition the background until you are happy with the results!

move background down move background down move background down

6. Create a Moving Shadow

Create a Shadow

Create a shadow underneath the character by using theEllipse Tool (Q)and setting the Opacity to twenty%. And then use the following colour settings:

  • R: xl
  • K: 39
  • B: 49
shadow underneath character shadow underneath character shadow underneath character

Now let'southward get the shadow to move. Open up up the Transformoptions for the shape layer and remove theConstrain Proportions link for the scale backdrop. This will allow you to change one value without affecting the other.

Create Three Keyframes

Then create three Keyframes for calibration forth the Timeline, placing each keyframe in conjunction with the characters movements if possible.

shadow keyframes shadow keyframes shadow keyframes

Get to the eye keyframe and use Scale to reduce the width of the shadow and so that it is smaller than the other 2.

reduce width reduce width reduce width

Recall to attempt and time the keyframes with the character animation.

timing shadow timing shadow timing shadow

Easy Easing

Select all the keyframes and and then printingF9to addLike shooting fish in a barrel Easeto all the keyframes.

easy ease easy ease easy ease

Loop the Blitheness

At present we need to loop this animation. To exercise this we are going to use aLooping Expression. This is done by holding theAltkey on the keyboard (Command central on Mac) and left-clicking the stop watch icon.

expression expression expression

And so replace the text with loopOut() to loop the scale animation we created.

loop expression loop expression loop expression

seven. Create a Looping Background Scene

Let'due south become the groundwork to loop too.

Create aPrecompof the background layer past right-clicking it and selecting Pre-Compose.Brand sure to selectMove all attributes to new composition.

pre-compose background layer pre-compose background layer pre-compose background layer

Select theRegion of Involvementpush located between the 'Total' and 'Agile Camera' drop down menus at the lesser of the preview panel.

And so select the whole background by clicking and dragging the with mouse.

region of interest region of interest region of interest

Crop Comp

Now go toLimerick > Crop Comp to Region of Interest.

crop comp to region of interest crop comp to region of interest crop comp to region of interest

Create a Moving Background

Get back to theScenecomposition and select the groundwork pre-comp.

To create a moving groundwork, add together an Showtimepreset to the background pre-comp layer. To do this simply select the groundwork layer and then go to Effect > Distort > Offsetor type in Offset in theEffects and Presets console.

offset offset offset

Brand sure the timeline is set to the beginning of the animation and create a keyframe forShift Center To.

keyframe offset keyframe offset keyframe offset

Move forrad a few frames in the timeline and using the mouse, click and drag the first value to move the background.

move background move background move background

In lodge to loop the animation without any jumps it is of import to input the same width value as the actual background file itself. This can be found using theProjection Panel and selecting the groundwork image.

In this case the width of our background is 7088 px and then we should input the aforementioned value for our keyframe.

width of image width of image width of image

Loop the Blitheness

Now nosotros need to loop this animation. To exercise this we are going to use aLooping Expression.

This is done by holding theAltcardinal on the keyboard (Commandkey on Mac) and left clicking the cease sentinel icon. Then replace the text with loopOut() to loop the moving background animation you just created.

looping background animation looping background animation looping background animation

Add Directional Blur

You can besides add together some directional mistiness to the background past going toOutcome > Blur and Sharpen > Directional Blur.Then set the following:

  • Management: 90 Degrees
  • Mistiness Length: 20
blur background blur background blur background

Awesome! Yous're Finished!

Congratulations! And that's how y'all can rig and animate a character using Cartoon Animator and Adobe Later Effects!

At present that yous are familiar with the techniques, why not experiment with different character designs or use another background image? Once y'all have imported your animation into Later on Furnishings you tin check out even more than tutorials below and apply them to the project.

In the meantime, I hope you've establish this tutorial useful and I'll come across you next fourth dimension, on Envato Tuts+!

Source: https://photography.tutsplus.com/tutorials/how-to-rig-animate-character-after-effects-cartoon-animator--cms-36803

Posted by: whortonsessly1944.blogspot.com

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